Burn-in

Idle
Memory held
0MB
CPU work
0M ops/s
GPU frames
–fps
Storage used
0MB
Page lag
0ms
Running for
0:00
Presets

Memory

Held as random data, so memory compression can't shrink it.

Amount0 MB

CPU

Each thread is a worker doing square roots in a loop.

Threads0
Load per thread100%

GPU

A fractal shader drawn every frame. Pauses while this tab is hidden.

LevelOff
Render width

Storage

Written to this site's private browser storage. Deleted on Stop and on reload.

Amount0 MB